It doesn't matter to me if you add this new feature or not. It might be
nice, but it's not a deal-breaker.
However, the ability to run arbitrary commands on the client as directed
from the server end is already there. Via the backticks in the log
directive. A new "addon" directive might make this easier to access an
dgive it more visibility, but the ability to do remote damage already
exists.
-----Original Message-----
From: Henrik Stoerner [mailto:henrik (at) hswn.dk]
Sent: Monday, June 11, 2007 2:48 PM
To: hobbit (at) hswn.dk
Subject: Re: [hobbit] How to run an arbitary script on the client end?
On Mon, Jun 11, 2007 at 04:22:08PM -0400, Kern, Thomas wrote:
Would this new ADDON feature be configured at the server side or on
each client?
Server-side, in the client-local.cfg file.
I have a gut reaction against some other server being able to
arbitrarily execute commands on my systems
I agree. When I wrote the client, I actually did think about doing
something like this, but decided against it for that very reason.
And if you're the only one who wants it, then I'll probably NOT
implement it.
but I know who runs our
hobbit server. I am also against having to modify each hobbit client
that I run if I come up with a new nifty ADDON. I have not looked into
the update/upgrade mechanism since I know the hobbit-server admin, but
is there some authentication of the updates/upgrades/new_ADDONs that
can be done so that they only come from a trusted source?
Updates are only downloaded from the Hobbit server. But apart from that,
there's no authentication of the new client code.
Regards,
Henrik
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