[hobbit] play sound
Tod Hansmann
thansmann at directpointe.com
Fri Nov 9 18:26:05 CET 2007
I wrote a custom script to do this via javascript. It's a bit
over-complicated I think, but I haven't had time to go back and optimize
it. It works, and well enough. We keep the non-sound version of
bb2.html separate, and thus I had to create a separate page. If you
don't need to keep it separate, you could just modify the bb2_header
file and include the tag we're adding with the php script. We also
added a menu link to the bb2.php page via the menu_items.js file.
Replace the sound with whatever you want to be played. Here are the
files I wrote:
bb2.php:
---------------------------------------------------------------
<?
$bb2file = fopen("bb2.html", "r") or die("Can't open bb2.html");
if ($bb2file)
{
while (!feof($bb2file))
{
$daline = fgets($bb2file);
if ($daline === "</head>\n" || $daline === "</HEAD>\n")
{
echo "<script type=\"text/javascript\"
language=\"javascript\" src=\"playsound.js\"></script>\n";
}
if (preg_match("$<[bB][oO][dD]$", $daline))
{
echo $daline;
echo "<input type=\"hidden\" name=\"sounds_on\"
id=\"sounds_on\" value=\"true\" />";
break;
}
echo $daline;
}
}
while (!feof($bb2file))
{
$daline = fgets($bb2file);
echo $daline;
}
flcose($bb2file);
?>
---------------------------------------------------------------
The Javascript "playsound.js":
---------------------------------------------------------------
function doAlarm()
{
var casdf = document.getElementsByTagName("body");
var dasdf = casdf[0].innerHTML;
var myEmbed = document.createElement('embed');
myEmbed.setAttribute('src','giddyupthing.mp3');
myEmbed.setAttribute('hidden','true');
myEmbed.setAttribute('autostart','true');
myEmbed.setAttribute('loop','false');
myEmbed.setAttribute('id','theAlarm');
casdf[0].appendChild(myEmbed);
}
function check_table(aasdf)
{
var basdf = aasdf.getElementsByTagName("img")
var buh = false;
for (i=0;i<=basdf.length;i++)
{
if (basdf[i] != undefined)
{
if (basdf[i].title != undefined)
{
var broken = basdf[i].title.split(":");
if (broken[1] == "red" || broken[1] == "yellow")
{
if (broken[2] != "acked")
{
var minsasdf = broken[2];
var testit =
minsasdf.substr(0,1);
if (isFinite(testit))
{
testit = minsasdf.substr(0,2);
if (isFinite(testit))
{
buh = true;
}
else if (
parseInt(minsasdf.substr(0,1)) >= 4)
{
buh = true;
}
else if ( minsasdf.substr(1,1)
== 'd' || minsasdf.substr(1,1) == 'h')
{
buh = true;
}
}
}
}
}
}
}
if (buh)
{ doAlarm(); }
}
function checkAcks()
{
var xasdf=document.getElementsByTagName("table");
for (i=0;i<=xasdf.length;i++)
{
if(xasdf[i] != undefined)
{
if(xasdf[i].summary != undefined)
{
if(xasdf[i].summary == "Group Block")
{
check_table(xasdf[i]);
break;
}
}
}
}
}
var snd = document.getElementById("sounds_on");
if ( snd != undefined)
{
if ( snd.value = "true" )
{
checkAcks();
}
}
---------------------------------------------------------------
Tod Hansmann
Network Engineer
<http://www.directpointe.com/>
________________________________
From: Josh Luthman [mailto:josh at imaginenetworksllc.com]
Sent: Friday, November 09, 2007 8:21 AM
To: hobbit at hswn.dk
Subject: Re: [hobbit] play sound
You could use BBtray and stick in the wave file accordingly.
http://www.deadcat.net/viewfile.php?fileid=233
If you want it to be embedded on the WWW pages then you'll have find out
what outputs the red/yellow/green/purple backgrounds and title and embed
flash (at least I suggest flash) file along side that.
On 11/9/07, Matthew Tice <mjtice at gmail.com> wrote:
Is it possible to play a sound (through bbdisplay) when an alert it
triggered (red, purple, whatever)? This feature is used in Sitescope
. . . but Sitescope doesn't hold a flame to hobbit.
Matt
To unsubscribe from the hobbit list, send an e-mail to
hobbit-unsubscribe at hswn.dk
--
Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373
Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer
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